Port trade
Buy wood and stone with coins. Goods arrive at the port, where porters collect them for delivery to your warehouses.
Updates
From the first playable settlement to the latest additions: the changes that matter when you play.
Dates mark development milestones. Earlier changes are grouped into short summaries.
Buy wood and stone with coins. Goods arrive at the port, where porters collect them for delivery to your warehouses.
A dedicated view for building actions, clearer controls and illustrated indicators for resources, residents and weather make your settlement easier to manage.
An expanded first-settlement tutorial, in-game help and practical hints explain what to do next and why production has stopped.
Observation towers reveal nearby land, while scouting ships explore connected waterways. Land expeditions follow routes across land and bridges. You can also build and manage your settlement while paused.
Warning markers show which buildings need attention. Objects are easier to distinguish on the map, and production works more reliably when stores are full.
Send scouts from the settlement center to discover new territory. Coins no longer take up warehouse space and also help pay for building upgrades.
More coherent coastlines, rivers and mountains, random maps in Open Bay and more room between buildings. Warehouse upgrades and settlement export and import give you more ways to grow and keep your progress.
English joins Polish as a gameplay language. Clearer explanations of growth and objectives, plus fixes to road building and demolition, help you plan your next move.
Three scenarios and a creative mode, physical deliveries, expanded production chains, upgrades, events and medals. Manual saves and autosaves let you return to your settlement.
The first playable settlement: an isometric map, building, resources, residents and a basic economy, right in your browser.